2D Toolkit Forum
2D Toolkit => Support => Topic started by: jeong1135 on August 21, 2013, 04:37:19 pm
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Hello,
I'm trying to make a split screen with two cameras, but I can't come up with desired effect with tk2dCamera while I could pull it off with regular Unity Camera.
(http://imgur.com/3TZ61k4.png)
Here is the image that explains this better. This is a game screen that is not edited.
Thank you in advance.
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This is a tricky one to support "properly". I'll have to investigate this properly - the customizability of the tk2dCamera makes this a lot more complicated than it should be. If you need it working for a particular scenario (if I know what override you're using, etc.) it should be easy to work around.
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I'm looking to do split screen (up to four players) as well. I know this thread is relatively new, but would love to see any progress on the issue. Thanks!
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Me too, looking to do split screen for four players ;D
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Not yet. I can provide a temp fix if necessary, but making this work in all combinations of things is quite a huge undertaking, probably in the next major release.
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I temporary solved grouping all the sprite in an empty gameobject, then i scaled all down by script, in my case at 0.75%.
gameobjectcontainer.transform.localScale = Vector3(0.75,0.75,0.75);
hope in a better elegant solution next release. :D
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Possibly not in the next release but this is quite high up in the priority for 2.3
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Not yet. I can provide a temp fix if necessary, but making this work in all combinations of things is quite a huge undertaking, probably in the next major release.
I haven't had a chance to investigate a solution myself, but if you have a temp fix to post, that would be awesome ;D
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I am facing the same problem.
I am using 2 to 6 split screens.
Is it solved yet ?