2D Toolkit Forum
2D Toolkit => Support => Topic started by: zeusrami on August 26, 2013, 02:07:40 pm
-
Hi I have some jpg images because they are light weight. The problem is that the Generated atlas is PNG and it is very heavy(10 times heavier than the original files)
-
That has almost no relation to what happens in the GPU - Unity will convert PNG and JPGs internally - the size in Unity has no relation to the source image size. Also, Unity doesn't have code to save JPGs - it would mean importing an external library, and as such is unlikely to happen.