2D Toolkit Forum
2D Toolkit => Support => Topic started by: Pfaeff on August 26, 2013, 02:34:08 pm
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Hi,
I am using unity lighting for my tilemap. It works fine, but I get flickering edges along the borders of a chunk. I tried to increase the chunk size to my map size, but it reverted back to a width of 32.
It doesn't look too bad on this screenshot, but it looks really weird when the light suddenly switches from bright to dark and vice versa:
https://dl.dropboxusercontent.com/u/27681596/chunkslighting.png
Any idea what could be causing this? Thank you.
Greetings,
Pfaeff
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Its probably the max number of lights affecting a particular chunk - theres a setting in QualitySettings. Try increasing that.
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That seems to work. Thank you very much.