2D Toolkit Forum
2D Toolkit => Support => Topic started by: BitDemon on August 27, 2013, 07:45:02 pm
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EDIT:
I fixed it, I guess there is a problem with using large atlas sizes on tablets.
I built my project to my tablet and every sprite has turned black, I've never had this problem before and I'm not sure what caused it. When I build it to a phone it works fine.
Screenshot:
(http://i.imgur.com/sGJwH2xl.png)
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You should check for the max texture size on the platforms you are targetting (SystemInfo.maxTextureSize). There are a fair few platforms where max texture size is 2048x2048. Unity simply draws black if it can't support the texture size you're trying to use.