2D Toolkit Forum

2D Toolkit => Support => Topic started by: TekuStudios on August 31, 2013, 09:30:29 am

Title: [OFFTOPIC] Unity officially unveils its 2D framework for 4.3
Post by: TekuStudios on August 31, 2013, 09:30:29 am
Just thought you guys might find this interesting:

http://www.youtube.com/watch?v=gKYrdTZc5YE&feature=youtu.be&t=1h15m13s (http://www.youtube.com/watch?v=gKYrdTZc5YE&feature=youtu.be&t=1h15m13s)

The 2D features part begins at 1h15m13s.
Title: Re: [OFFTOPIC] Unity officially unveils its 2D framework for 4.3
Post by: TekuStudios on September 01, 2013, 10:55:59 am
Well, at least the Box2D and collider/joints system seems to be fairly good and optimized.
Title: Re: [OFFTOPIC] Unity officially unveils its 2D framework for 4.3
Post by: hippocoder on September 01, 2013, 11:33:05 am
What would interest us is if 2D toolkit wrap the efficient parts where possible in order to improve 2D toolkit. Tilemap for example is one such thing thats very cool in 2D toolkit.
Title: Re: [OFFTOPIC] Unity officially unveils its 2D framework for 4.3
Post by: unikronsoftware on September 01, 2013, 01:09:51 pm
We'll definitely wrap physics in one way or another. Not sure what else can be merged & wrapped - the atlas systems are inherently incompatible. But you're more or less free to mix and match whatever you like...