2D Toolkit Forum
2D Toolkit => Support => Topic started by: indy2005 on September 02, 2013, 09:07:10 pm
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Hi,
Why when choosing iPhone Wide (480 x 320), does my camera pick up a native resolution of 960 x 640, with a preview resolution of 480 x 320. If I want to support SD and HD iPhone displays, should I start my workflow with a native resolution of 480 x 320, using SD graphics...and then create the 2x assets and swap them in via code?
Regards
i
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It doesn't know what the native resolution is - you're supposed to enter that yourself. It doesn't pick it up from anywhere, 960x640 is default. You should set it to 480x320 if your native res is 480x320.
If you want SD & HD sprites, yes you should start with SD and swap via code.
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Thanks (again!)