2D Toolkit Forum
2D Toolkit => Support => Topic started by: Sascha on September 09, 2013, 04:02:52 pm
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Hello,
I'm having a small problem and I don't know if it's a mistake in the system or if I am using it wrong.
I've set up an attachpoint on a couple of sprites in a spritecollection which has 1x, 2x and 4x platforms. The current platform is 4x.
When running the game with 4x platform selected as the current, the gameobject representing the attachpoint is at the correct position, but on the other platforms it's way off. Can someone shed some light on this issue?
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Thats a bug. It'll be fixed in the next release, hopefully later today.
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Ok, thanks for the fast reply. Is there any public bugtracker/list where I can see known issues for possible future similar situations like this (so I don't need to create a topic to ask about it)?
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No there wasn't, and this wasn't a known issue - I fixed it just now when you reported it. By some coincidence I was just tidying up 2.2 for release as well...
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Hah ok great, I'm happy I decided to post this so the fix can be available soon. Thanks again ;)