2D Toolkit Forum
2D Toolkit => Support => Topic started by: Dipanker on September 27, 2013, 10:27:42 am
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Hi
I build my game for various devices like IOS and Andriod devices. My sprites uses 1x, 2x and 4x quality but the game color changes in all devices, some device show more brightness in images and some low in brightness or dull in color?
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If you're using compressed textures, then yeah its going to look different with different compression formats between iOS and Android. If you're not, then you'll have to look and see whats going on on the device, eg. 16 bit frame buffers might show different output to a 32bit fb - this isn't anything specific to 2D Toolkit, its more to do with how Unity is building the textures, and how your devices are displaying them.