2D Toolkit Forum
2D Toolkit => Support => Topic started by: quangtu89 on September 27, 2013, 04:55:37 pm
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My script
void FixedUpdate()
{
this.transform.Translate(new Vector3(speed * Time.deltaTime, 0f, 0f));
}
i attach it to a square sprite . But it translate not smooth.
I tried use Premultiplied Alpha and PremulVertexColor shader .
I tried Vsync Count is Don't sync or Every vBlank and Application.targetFrameRate equal 60 or 30 .
But problem is not solved .
Can you help me ?
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You should probably check with Unity about this issue you're experiencing - a lot of people seem to have similar problems, and some have never seen it.
http://forum.unity3d.com/threads/141417-Impossible-to-get-perfectly-smooth-motion-with-Unity
The sprite is no different to any other object in the scene, so definitely worth investigating this Unity thing further if you're affected.