2D Toolkit Forum

2D Toolkit => Support => Topic started by: vkerkez on September 29, 2013, 05:51:08 am

Title: Rendering Sprite within A box
Post by: vkerkez on September 29, 2013, 05:51:08 am
Hello All,

I am working on something that is driving me crazy. I have a sprite that is 140 wide and 100 tall. I would like to add another sprite or 2 on top of it but within is bounds. Ex: if my object is is 120 tall only 100 will show. I understand there is a clipped sprite however I am looking to animate a large texture 500x500 within my 140 by 100 viewport.  What would be the best way to achieve something like this?

thanks
Title: Re: Rendering Sprite within A box
Post by: vkerkez on September 29, 2013, 06:03:26 am
Here is an example im trying to do:

http://shokzsc.com/2011/08/

Instead of a circular area it will be a square, I will have a background and move a foggy texture in repeat over it.

Is this possible? Thank you so much for your help.
Title: Re: Rendering Sprite within A box
Post by: unikronsoftware on September 29, 2013, 04:45:06 pm
You can code it yourself by moving a few clipped sprites around, but it might just be easier to do it with a shader, especially if you want to do the overlaid cloud effect as well. That way, you can simply use a clipped sprite and only have to worry about the effect itself.
Title: Re: Rendering Sprite within A box
Post by: vkerkez on October 08, 2013, 05:52:11 pm
I will try this.  Thank you for your help.