2D Toolkit Forum
2D Toolkit => Support => Topic started by: sagolboss on September 30, 2013, 05:29:22 pm
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Hi there.
I want to use premultipliedAlpha in runtime spritecollection.
I will make this function.
Is it have performance issue or other problem?
Thanks.
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Premultiplied alpha modifies the texture. If you can create your texture with premultiplied alpha, then yes you can use it at runtime - all you need to do is use the correct shader.
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Thank you for reply :)