2D Toolkit Forum

2D Toolkit => Support => Topic started by: micky on September 30, 2013, 09:58:11 pm

Title: scale question
Post by: micky on September 30, 2013, 09:58:11 pm
So right now my game is 16x16 tiles, and I noticed by doing 1 pixel per meter that my tiles are the same size as a cube that is 16x16.. this also means my physics carries huge numbers for gravity and things.. is making 16 = 1 a good idea for a pixel game? Or should I just deal with everything being huge in the editor.
Title: Re: scale question
Post by: unikronsoftware on October 01, 2013, 12:11:00 am
You can scale up gravity, or alternatively, set it to 100 pixels per meter or so - at that sorta scale, its still easy to position relative to pixels (0.01 = 1 pixel) and you won't need to worry about gravity as much then.