2D Toolkit Forum

2D Toolkit => Support => Topic started by: vivaldi on October 03, 2013, 04:51:24 pm

Title: Load sprite from resources
Post by: vivaldi on October 03, 2013, 04:51:24 pm
Hello.
I have tk2dSprite object. How can I set sprite for this object from resources?
I need something like Resources.Load(file_name);
Thanks.
Title: Re: Load sprite from resources
Post by: unikronsoftware on October 03, 2013, 05:57:20 pm
Create a prefab from it, put the prefab into a Resources folder. You can then be able to use Resources.Load (prefab name without extension ) to load it.
Title: Re: Load sprite from resources
Post by: vivaldi on October 03, 2013, 06:04:40 pm
ok, looks like I asked nor very clear.
I have a few hundreds  of .png files in Resources folder.
How can I load one of these files(depending of my game lvl) to the scene?
Thanks.
Title: Re: Load sprite from resources
Post by: unikronsoftware on October 03, 2013, 06:31:02 pm
Load the texture in using resources.load, then use tk2dSprite.CreateFromTexture. Check the runtime sprite collection sample for an example of how to create a sprite once you've got a texture.