2D Toolkit Forum
2D Toolkit => Support => Topic started by: Dipanker on October 25, 2013, 03:04:05 pm
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Hi
I have an image of about 1600*5296 which I am using in my game as map user can zoom in and out scroll around the map. My problem is how to make a sprite of larger image? I tried by dividing the image 3-4 sprites, I kept the sprite in my game as map/background but when I scroll/move camera above map some sorts of line is visible which shows that sprites is joined which I don't want to be seen. So is there any possible way to keep the larger images as background/map?
Thank you.
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The largest texture Unity can import is 4096x4096. You will have to split it up into chunks, and make sure there is a little bit of overlap between them to reduce seams. Set the padding mode to extend to make sure its correct at the edges, but you almost certainly will need overlap.