2D Toolkit Forum
2D Toolkit => Support => Topic started by: RhapsodyGames on November 12, 2013, 02:43:43 pm
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Hello, I have some questions.
My game load time is about 25 secs on iPad 3, I have about 10-15 sprite collections of different sizes, 512*512/ 2048*2048.
So, how what exactly affect on load time? Count of collections, sizes of them? Both, count + size? Or some other things? Is there any secrets to make load time shorter?
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Texture sizes will be the biggest thing by far. If you compress your textures, they will load faster.... You can also run through the unity profiler to try and find out the slowest bits. Use the async loading functions to help narrow this down further.
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Thank You for quick answer. :)