2D Toolkit Forum

2D Toolkit => Support => Topic started by: atmuc on November 18, 2013, 01:48:20 pm

Title: TestMesh and Unicode characters
Post by: atmuc on November 18, 2013, 01:48:20 pm
i generated my font with BMFont. i added geometric shapes. how can i select them in textmesh inspector editor? they start at 25A0/9635. i tried \25A0 and \u25A0. it writes \25A0 to gameview.
Title: Re: TestMesh and Unicode characters
Post by: unikronsoftware on November 18, 2013, 09:27:46 pm
In the inspector you will have to actually enter the unicode character, i.e. select in char map and paste the character into the inspector editor.