2D Toolkit Forum
2D Toolkit => Support => Topic started by: atmuc on November 18, 2013, 01:48:20 pm
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i generated my font with BMFont. i added geometric shapes. how can i select them in textmesh inspector editor? they start at 25A0/9635. i tried \25A0 and \u25A0. it writes \25A0 to gameview.
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In the inspector you will have to actually enter the unicode character, i.e. select in char map and paste the character into the inspector editor.