2D Toolkit Forum
2D Toolkit => Support => Topic started by: Jens on November 29, 2013, 02:19:38 pm
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Hey ho! :)
We are currently working on an iOS project with a huge number of animated sprites (~15 sprites with 30 frames each). To save texture space, we use your awesome dicing feature! Great stuff! :)
Is there any advice on the usage of diced sprites with animations? Currently we don't seem to hit any performance issues, but i found a thread from early this year, where you say it's not recommended. Did anyting change in TK2D since then? And if not, why it's a bad idea?
The texutes all have the same size, so the diced mesh always stays the same (i think... ^^) and no new allocations are needed.
Thanks guys!
And keep up your awesome work with TK2D, it's much much much better than the new "native" Unity2D stuff! =)
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Well as they say, you don't have to optimise if its not a problem :)
It shouldn't perform any allocations if you have the same number of verts on each sprite.