2D Toolkit Forum
2D Toolkit => Support => Topic started by: mochatony on December 04, 2013, 03:50:06 pm
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Hello
I am building a custom playmaker plugin using 2dtoolkit for my own needs, but there's one scenario I have to check 2dtoolkit imported, if no ignore the function.
Any way to do checking?
Thanks
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I don't think its possible. It doesn't look like modules can register #defines.