2D Toolkit Forum

2D Toolkit => Support => Topic started by: mochatony on December 04, 2013, 03:50:06 pm

Title: Check 2dToolkit Exists/ Imported
Post by: mochatony on December 04, 2013, 03:50:06 pm
Hello

I am building a custom playmaker plugin using 2dtoolkit for my own needs, but there's one scenario I have to check 2dtoolkit imported, if no ignore the function.

Any way to do checking?

Thanks
Title: Re: Check 2dToolkit Exists/ Imported
Post by: unikronsoftware on December 04, 2013, 09:58:53 pm
I don't think its possible. It doesn't look like modules can register #defines.