2D Toolkit Forum
2D Toolkit => Support => Topic started by: crjenkins on December 19, 2013, 06:04:58 pm
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I'm still unsure how to calculate the pixels per meter for my scenes. For instance, I have relatively small tiles (32x32) that I enlarged by increasing the PPM to 59. I took 1 / 59 = 0.0169..., then I multiplied that by 32 to get the tile width and height (0.5423...). Looking at my grid this seems way off. Am I doing this right?
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PPM is an arbitrary unit, why are you increasing PPM to change sprite size? You'd want to pick whatever PPM makes sense for the scale of the contents of the scene, and adjust the camera accordingly.