2D Toolkit Forum
2D Toolkit => Support => Topic started by: g0tNoodles on December 20, 2013, 12:25:21 am
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I'm trying to use a drop down menu to set the volume of my game. I have 11 items (0-100) in my index and would like to use the send message function to set the volume as well as save the variable in playerprefs.
In my own script, what would I use to receive the message of the change from the "tk2dUIDropDownMenu.cs" script and set my volume to that? I understand how SendMessage normally works but I am not sure how it works this way around.
Thanks.
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You should hook into OnSelectedItemChange, Send Message can't send any additional parameters, but it does already send a tk2dUIDropDownMenu as a parameter. Your event handler can use that to get the drop down menu, and then use dropdownmenu.SelectedItem to work out what is selected.