2D Toolkit Forum

2D Toolkit => Support => Topic started by: iron59 on December 23, 2013, 02:12:24 am

Title: Applying Light Source Effect
Post by: iron59 on December 23, 2013, 02:12:24 am
Good day. I'm making a game wherein a character has a light source which determines the player's view in a circular shape, much like a lantern. To do this, my approach would be to create a new object with tk2D sprite with transparent circle on the center, but I want its transparency to gradually decrease as it goes farther from the circle's center. Is there any way to do this in tk2D? Thank you very much.

P.S. - I'm open to other suggestions to simulate the light source mechanic. Thanks again.  :)
Title: Re: Applying Light Source Effect
Post by: unikronsoftware on December 24, 2013, 11:41:16 am
You could just use a real unity omni light with lit shaders, that should work just fine with one light source.