2D Toolkit Forum
2D Toolkit => Support => Topic started by: Dajuice on January 06, 2014, 07:41:18 pm
-
The title says it all: any simple way to make the camera be x or y inverted/scaled in negative? Thanks!
-
No there isn't. And while its easy enough to retrofit the tk2dCamera to do this, I wouldn't recommend it - Unity have broken a lot of things with custom projection matrices in 4.3, I can't imagine this working flawlessly out of the box.