2D Toolkit Forum
2D Toolkit => Support => Topic started by: pangyan on January 15, 2014, 08:12:42 am
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Right now if I want to dynamically populate a TileMap during runtime, I have to do the following steps:
1) Create an empty TileMap with the largest conceivable size I will be using.
2) Create as many empty layers as I need in this empty TileMap.
3) Create other empty TileMaps if layers use different Tilesets. In other words create a new TileMap for each Tileset I am using.
Is this correct?
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Thats it pretty much.
We're planning a little shortcut to create a tile map at runtime, but for now this will work fine and won't cause any major issues.