2D Toolkit Forum
2D Toolkit => Support => Topic started by: jamiltron on February 08, 2014, 02:13:29 am
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I have a GameObject with a single BoxCollider2D attached to it, and a number of tk2dSprites collected underneath. When I bake down the parent object using the StaticSpriteBatcher it removes my BoxCollider2D. Is this the intended behaviour?
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yes the sprite batcher only adds tk2d managed colliders. If you want to do this, you can add your own colliders to the batcher object itself.