2D Toolkit Forum
2D Toolkit => Support => Topic started by: hasean on February 15, 2014, 11:58:59 am
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Hello. My character with RigidBody2D and BoxCollider2D falls through tilemap mesh collider. Though using 3D box collider with character works good. I've tried to use different types of colliders in Sprite collection settings but nothing works. Pls advice.
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Solved. You need to choose 2d physics in sprite collection settings.