2D Toolkit Forum
2D Toolkit => Support => Topic started by: tomph on February 21, 2014, 10:29:04 am
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Hey guys,
Sorry if this question is a bit dumb - I'm fairly new to Unity/2dToolkit. I'm trying to achieve what I thought would be a pretty simple task.
I have a square Tiled Sprite with a tiling texture inside. I would like to rotate the textures (not the sprite), so that my textures tile diagonally and my sprite stays non-rotated.
Is this possible in 2dToolkit.
Thanks for any help :)
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You can't do that. Why not just rotate the sprite? If you need to maintain hierarchy you can simply create a parent empty game object that isn't rotated.
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Thank you for you quick response and clarifying that.
I don't want to rotate the sprite because I want to maintain a flat sprite, with diagonal tiling.
I have this
[- - - - - - - -]
and I want this
[\ \ \ \ \ \ \ \]
Am I missing something?
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Oh I see. No you can't do that as it will add additional ploys. Much easier and efficient to create a diagonal tiling texture.
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Yeah, I'll pass it over to the designer ;)
Thanks for your help