2D Toolkit Forum
2D Toolkit => Support => Topic started by: Veehmot on March 26, 2014, 11:19:40 am
-
Hi,
I have a big spritesheet (2048x2048) which contains a huge texture. I want to be able to place that texture in a different atlas, and not merge it with the others. I would need to end up with 2 atlas:
- Game Atlas
- Animation Atlas
Is this possible?
I tried with Multiple Atlases, but it mixes the sprites from the animation spritesheet with the game sprites, and that's not what I want.
Should I make another collection?
Thanks!
-
Yes you should make another collection.