2D Toolkit Forum
2D Toolkit => Support => Topic started by: antman on April 05, 2014, 07:03:11 pm
-
Was trying to debug some hit detection on a specific type of prefab I had added to one of my tile sprites through the TileMap > Data inspector tab and found it curious that adding a prefab to a certain tile type in the editor didn't retroactively change all of the Tiles that had already been added in the scene.
Is there no way to do this so that I can convert the Tiles in the TileMap that I've already made to use this new prefab version of my Tile?
-
It should when you commit - the full tile map is rebuilt when this happens. In the event that there are issues - you could try deleting the render data object, and then commit again to see if it fixes it...