2D Toolkit Forum
2D Toolkit => Support => Topic started by: monoclesociety on April 22, 2014, 09:35:31 pm
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So it appears that after I add a lot of sprites to a sprite collection (over 100), each at 192x192, the quality goes down further and further the more and more I add. However, if I only add a little (like 10), the quality is perfect and no problems what so ever.
Is there a reason for this? Could this be a bug?
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Is there a maximum size defined anywhere on your sprite collection atlas texture? Take a look and make sure there isn't anything on the texture settings. Do you have multi atlas spanning enabled, and what is the maximum size?