2D Toolkit Forum

2D Toolkit => Support => Topic started by: play-i on April 29, 2014, 11:50:59 pm

Title: tk2dUITextInput onTextChange() not firing on iOS
Post by: play-i on April 29, 2014, 11:50:59 pm
howdy -

I have a tk2dUITextInput wired up with a Target and a Method recipient for OnTextChange(),
and it's working great in the Unity Player, but the event never triggers when it's on an actual iOS device.
Even when I hit "return" and the keyboard is dismissed, still no event.
(I haven't tried the iOS simulator, and the device is 7.1.1)

thoughts ?

thanks,
Orion
Title: Re: tk2dUITextInput onTextChange() not firing on iOS
Post by: unikronsoftware on April 30, 2014, 05:17:01 pm
Hi,

Is it something to do with this:
http://2dtoolkit.com/forum/index.php/topic,3637.msg18746.html#msg18746
Title: Re: tk2dUITextInput onTextChange() not firing on iOS
Post by: play-i on April 30, 2014, 06:33:05 pm
bingo! thanks.