2D Toolkit Forum

2D Toolkit => Support => Topic started by: idpokute on May 07, 2014, 08:04:08 pm

Title: Question about performace of animated sprite gameobject.
Post by: idpokute on May 07, 2014, 08:04:08 pm
Hello.
I have a question the performance of animated sprite game object.

I have some animation collections. One of the animation collection, calls RyuAniCollection, has around 50 clips, each clip has around 8 sprites. In the case, if I make 100 game objects which is animated sprite using RyuAniCollection, does the each game object have RyuAniCollection data? Or just have pointer(reference)?

If the game object has real data, it should be heavier, than having pointer.
Title: Re: Question about performace of animated sprite gameobject.
Post by: unikronsoftware on May 08, 2014, 04:11:03 pm
They all reference one animation data object.