2D Toolkit Forum

2D Toolkit => Support => Topic started by: Charz on June 26, 2012, 12:14:24 am

Title: Background Texture quality dropped
Post by: Charz on June 26, 2012, 12:14:24 am
Hi i did not see anything related to my topic so i started this one,

Ok my issue is that we started recently using 2d toolkit for a project a everything was fine until i saw the backgrounds from our game and it looked blurry and not with the quality of the original photoshop created, here is a picture of my issue

(http://img3.imageshack.us/img3/8937/test2dtoolkit.jpg)

is it 2d toolkit fault that the image looks blurry?
Title: Re: Background Texture quality dropped
Post by: unikronsoftware on June 26, 2012, 08:21:11 am
A few things to troubleshoot -

1. Click on the atlas texture generated by 2D Toolkit and look at the "MaxSize". Does increasing it (and clicking apply) change anything?
2. Drag the texture onto a normal unity plane - does it look blurry there? If not, your sprite is probably too small and mipmaps are kicking in.
3. In Edit > Project Settings > Quality, does your selected qualitysetting have TextureQUality set to "Half Res"?