2D Toolkit Forum
2D Toolkit => Support => Topic started by: EddyL on June 26, 2012, 02:38:41 pm
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As the title says, I have a character (AnimatedSprite) moving from one platform (Collider) to another.
I need it to be able to stand on it and yet do something when arriving at some specific collider.
In order for OnTriggerEnter to be triggered, I am gonna need the isTrigger set to true, but whenever it is set to true(enabled) it would just go through other colliders.
Any suggestion? What am I doing wrong here?
Im sorry since I am new to Unity..
Thanks
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Would OnCollisionEnter not work better here?
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:-[ :-[
I mistook it with OnTriggerEnter.. Sorry.. Damn.