2D Toolkit Forum
2D Toolkit => Support => Topic started by: jrhee on June 11, 2014, 10:14:36 pm
-
Hi,
Just curious- does setting render mesh to Diced break batching? I'm noticing when I have two diced sprites in a collection, it takes two draw calls to render them, but when I set render mesh to default they're drawn in one. Is this expected?
Thanks!
-
Unity will only batch objects < a certain number of triangles.
http://docs.unity3d.com/Manual/DrawCallBatching.html
It depends on how much you subdivided the diced mesh is.
-
Ah missed that- right on, thanks.