2D Toolkit Forum
2D Toolkit => Support => Topic started by: SrW on June 12, 2014, 09:47:43 pm
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I'm trying to assign a lit shader (either a tk2d or Unity's Sprites->Diffuse), but no matter how or where I set it, as soon as I press Play, the shader defaults back to tk2d/BlendVertexColor. I'm sure I'm missing something simple, but I can't figure out what.
I'm currently using 2.3.3
Thanks
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You need to set it on the sprite collection material. It should be in the data folder where the sprite collection is located.
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Got it. Thanks.