2D Toolkit Forum

2D Toolkit => Support => Topic started by: SrW on June 12, 2014, 09:47:43 pm

Title: Lit Shader
Post by: SrW on June 12, 2014, 09:47:43 pm
I'm trying to assign a lit shader (either a tk2d or Unity's Sprites->Diffuse), but no matter how or where I set it, as soon as I press Play, the shader defaults back to tk2d/BlendVertexColor. I'm sure I'm missing something simple, but I can't figure out what.

I'm currently using 2.3.3

Thanks
Title: Re: Lit Shader
Post by: unikronsoftware on June 12, 2014, 09:55:41 pm
You need to set it on the sprite collection material. It should be in the data folder where the sprite collection is located.
Title: Re: Lit Shader
Post by: SrW on June 13, 2014, 08:34:45 pm
Got it. Thanks.