2D Toolkit Forum
2D Toolkit => Support => Topic started by: frozen on July 03, 2014, 09:49:34 am
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Hello Unikron,
I need to load some textures which are runtime download from game server. so that I can change user's avatar or other specify elements.
There is my thought:
1. load textures to Texture2D format.
2. create or use a exist spriteCollection to place these texture2ds by order.
3. use the collection to game.
In tk2d's demo code runtimespritecollection. there is only way to load a texture and parsetext way to create a collecton. although it is a good solution, but still don't match my need..
After search some posts in forum.
such that http://2dtoolkit.com/forum/index.php?topic=1525.0
still have some confuse in flow and specific code.
Could you show me a whole steps and elegant way to finish this need? :'(
thank you very much.
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2D Toolkit doesn't do runtime atlasing. You will need to build your runtime atlas yourself, possibly using Texture2D.PackTextures. After you have the atlas packed, you can create a sprite collection as shown in the runtime sprite collection samples.
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ps:
I want to place texture into spriteCollection not one time but many different time
that is a additional operate to collection ,just like use editor way.
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sorry for the last post. just see the respones now
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Thanks for that answer. That show me a great way to solve my problem. Coding and trying