2D Toolkit Forum

2D Toolkit => Support => Topic started by: fsadeq on July 02, 2012, 06:57:38 pm

Title: Collider caps?
Post by: fsadeq on July 02, 2012, 06:57:38 pm
Is there a way to have caps on my box trimmed colliders? Could have sworn this was a feature added a while ago, but I'm not seeing anything that allows me to do so. Thanks.
Title: Re: Collider caps?
Post by: unikronsoftware on July 02, 2012, 07:06:51 pm
Normal box colliders have caps - these are omitted in the tilemap editor / static sprite batcher. Switch to a polygon collider and enable caps in these situations to get caps.
Title: Re: Collider caps?
Post by: fsadeq on July 02, 2012, 07:12:58 pm
Ah, ok! Knew it was there somewhere, thanks!