2D Toolkit Forum
2D Toolkit => Support => Topic started by: fsadeq on July 02, 2012, 06:57:38 pm
-
Is there a way to have caps on my box trimmed colliders? Could have sworn this was a feature added a while ago, but I'm not seeing anything that allows me to do so. Thanks.
-
Normal box colliders have caps - these are omitted in the tilemap editor / static sprite batcher. Switch to a polygon collider and enable caps in these situations to get caps.
-
Ah, ok! Knew it was there somewhere, thanks!