2D Toolkit Forum
2D Toolkit => Support => Topic started by: vinnie035 on July 09, 2014, 02:33:12 pm
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Hi,
I'm trying to use your advanced colliders system and it works very well. But I'd like to know what is the best strategy to update them at runtime. Should I do that in the regular Update() loop, or would it be more suited to do it during LateUpdate() to get in sync with the spriteAnimator or even in a FixedUpdate() to match the physics?
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Fixed update would be best to match physics. You could roll your own sprite animator that animates in fixed update too to keep it in sync?