2D Toolkit Forum
2D Toolkit => Support => Topic started by: porters25 on July 25, 2014, 07:23:00 am
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Hi,
I have a sprite that i have put into a sprite collection. When i use this sprite in game, the gradient looks distorted. See below image. The top image is the sprite being displayed correctly, the bottom image shows the distorted behavior i am talking about. (Note the dark area to the right of the bottom image is supposed to be there, so ignore that)
(http://imagizer.imageshack.us/v2/280x200q90/908/3430b7.png)
This seems to be related to sprite collection the sprite belongs to. If i make another sprite collection and add this sprite to that, i don't get the same problem.
Whats going wrong here?
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It looks like the texture is set to 16bit. Check the import settings, and check platform overrides as well - there was a bug in one of the Unity 4.3 versions that automatically set override to 16bit on iOS.
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I've noticed that the atlas generated by 2d toolkit is indeed 16bit. I checked all the settings, and they were correct.
I managed to produce a 32bit atlas by deleting the old one and having the sprite collection editor generate a new atlas. This fixed the problem.
Thanks for the help.