2D Toolkit Forum
2D Toolkit => Support => Topic started by: cs3d on July 06, 2012, 01:56:38 am
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Hi all !
Today I bought the 2Dtoolkit . I m on windows 7 64bits, Unity 3.5.3f3.
Hardware : core i7 6gb ram, video card nvidia gforce 300m
I imported the tool to my project and drag some textures to collection editor to test de tool .
Then when I commit all Unity freezes the I have to kill unity in task manager of windows .
Can you help me please ?
Thank you !
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Hi,
1. How many textures are you dragging in and how big are they?
2. Have you tried simply re-committing the demo collections? Does that work?
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Hi !
Yesterday I imported in a empty project . The tool work with 4 textures that I m using in my game , but when I imported in my game project the same textures freezes Unity when I click commit.
I dont remember the size of the texures now. One doubt is , the size of texture used for the 2DToolkit is the original size of the texture or the size that I modified in texture configuration in Unity ?
I can only do more tests this weekend then I can post more detail about the problem to you.
Thank you !
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It will use the full texture size. 2D Toolkit will override the value, which is necessary when importing large textures...
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Ok!
The problem was the texture size . The original size was very big then I was reducing unsing the unity inspector . So 2DTK dont use theses altered values freezing unity when trying to use the very large texures.
Now I resized these textures and is working well .
Thank you !