2D Toolkit Forum

2D Toolkit => Support => Topic started by: punk1290 on August 10, 2014, 05:45:13 am

Title: A* Pathfinding
Post by: punk1290 on August 10, 2014, 05:45:13 am
I am trying to get A* Pathfinding to work with 2D Toolkit Tilemaps. I have a separate layer for my tiles I want to use in pathfinding. I have all the tiles setup with a polygon collider. When I scan for a grid in A* using a ray collider type, it returns 0 unwalkable nodes. However when I scan using a sphere collider type it returns 0 walkable nodes. Does anyone have any ideas what I might be doing wrong?