2D Toolkit Forum
2D Toolkit => Support => Topic started by: jjv on August 28, 2014, 02:10:07 am
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Not sure if it is BMFont issue or I need to change something in 2d toolkit. When I create a font with BMFont I select "whitespace" empty block to be included into export. However when I select Options>Visualize or Export the font "whitespace" is missing, which kind of make scenes cause I think BMFont just optimizes it as there is nothing to render.
However when I follow this instruction http://www.unikronsoftware.com/2dtoolkit/docs/latest/tutorial/importing_a_font_into_a_sprite_collection.html and create a TextMesh that has a whitespace it is not displayed in the game view (it is simple omitted). So I see "score0" instead of "score 0".
Please advice
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Did you add the space character? i.e. character 32? If not, reexport with that selected.
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I thought I did, I re-did it and it works. Thanks.