2D Toolkit Forum
2D Toolkit => Support => Topic started by: DJVDJV on September 04, 2014, 07:42:09 am
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Hello,
What is best way to handle multiple optional tilemaps?
I have game where player can enter tilemaps.
Maps is always randomly picked from existing tilemaps.
- Should I have one scene and load optionally map? If so, how i implement this?
- Should I have one scene PER map? (Multiple scenes) If so, how i implement this?
I am pretty new with tilemaps. So I will be very pleased about examples.
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One scene per map would be the easiest to do this. Create a tilemap per map, then from your hub scene, Application.LoadLevel the correct scene with your map.