2D Toolkit Forum

2D Toolkit => Support => Topic started by: DJVDJV on September 04, 2014, 07:42:09 am

Title: Many tilemaps
Post by: DJVDJV on September 04, 2014, 07:42:09 am
Hello,

What is best way to handle multiple optional tilemaps?

I have game where player can enter tilemaps.
Maps is always randomly picked from existing tilemaps.

- Should I have one scene and load optionally map? If so, how i implement this?
- Should I have one scene PER map? (Multiple scenes)  If so, how i implement this?

I am pretty new with tilemaps. So I will be very pleased about examples.
Title: Re: Many tilemaps
Post by: unikronsoftware on September 04, 2014, 09:36:57 am
One scene per map would be the easiest to do this. Create a tilemap per map, then from your hub scene, Application.LoadLevel the correct scene with your map.