2D Toolkit Forum

2D Toolkit => Support => Topic started by: DJVDJV on September 06, 2014, 11:01:18 pm

Title: Blood particles and TileMap
Post by: DJVDJV on September 06, 2014, 11:01:18 pm
Hi,

I have made particle system that emits "blood".
How I can get it collides right way with tilemap?
So that blood does not bybass tilemap (Just collides and spreads on it).
Title: Re: Blood particles and TileMap
Post by: unikronsoftware on September 07, 2014, 12:06:23 pm
Particle systems can't do that, you'll have to roll your own solution to this. YMMV, but you could place an invislbe plane and set that up as a collision target for the particles.