2D Toolkit Forum
2D Toolkit => Support => Topic started by: DJVDJV on September 06, 2014, 11:01:18 pm
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Hi,
I have made particle system that emits "blood".
How I can get it collides right way with tilemap?
So that blood does not bybass tilemap (Just collides and spreads on it).
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Particle systems can't do that, you'll have to roll your own solution to this. YMMV, but you could place an invislbe plane and set that up as a collision target for the particles.