2D Toolkit Forum
2D Toolkit => Support => Topic started by: hugoZandel on November 19, 2014, 06:23:10 pm
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Hello,
I've got a report by a Tegra 2 user who is having a black screen.
I think the problem is a spliced sprite using alpha and BlendVertexColor.
Is there a reported and well know problem and or solution?
Thanks
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Thats probably not a bug, Unity displays black when the device doesn't support the texture size. IIRC Tegra2 has max texture size at 2k, if you have 4k atlases it will display black.