2D Toolkit Forum

2D Toolkit => Support => Topic started by: cs3d on July 15, 2012, 01:46:30 pm

Title: Shader performance
Post by: cs3d on July 15, 2012, 01:46:30 pm
Hi !
I m using textures with transparency in my game for android and IOS .
In  my atlas I m using the material with tk2d/BlendVertexColor . I tested with PremulVertexColor too.
 What is the best choice in terms of performance for both to Android and IOS ? 

Thank you !
Title: Re: Shader performance
Post by: unikronsoftware on July 15, 2012, 01:58:00 pm
They should be the same performance. The shaders are identical, the only difference being the blend mode. I haven't profiled with many android devices, but on the hardware I'm very familiar with, there is no difference at all.