2D Toolkit Forum

2D Toolkit => Support => Topic started by: SSVegeta4511 on December 21, 2014, 05:15:04 pm

Title: Need help with tilemap
Post by: SSVegeta4511 on December 21, 2014, 05:15:04 pm
hi there i need some help im creating a metroid 1 remake using 2d toolkit in unity 3d 4.6 using 2d mode now i have created my world for it inside tilemap but every time i make a sprite thats using standard asset package 1st person fpsinput controller on the sprite my sprites fall threw the tilemap and just keep falling i have modified the fpsinput script to work in 2d but for some reason no matter what i do the sprites keep falling off the tilemap and just keep falling how can i fix this?? hope to hear something back soon till then please take care and have a nice day.
Title: Re: Need help with tilemap
Post by: unikronsoftware on December 21, 2014, 06:13:27 pm
The fps input controller uses 3D colliders, are you using matching colliders in tk2d as well? Can you get normal rigidbodies to work?