2D Toolkit Forum
2D Toolkit => Support => Topic started by: jk9211 on January 05, 2015, 09:49:33 am
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I have 2 sprites in the scene that are made from the same texture. However, the one with sprite collection with diced options (right side one) seems to make weird effects on its edges. The other (left one) is made directly from a texture via sprite to texture script.
How to get rid of this unusual behaviour? I can't seem to fix it with changing sprite collection settings. Diced or not, its practically the same.
Attached my screenshot.
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Your atlas material is set to SolidVertexColor, why? Your sprite isn't solid and has transparent bits...
It should be blend or cutout...
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Oh... I haven't thought much about shaders. Thanks.