2D Toolkit Forum
2D Toolkit => Support => Topic started by: mike2d on July 21, 2012, 11:34:51 am
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hi,
I've noticed that when moving a sprite in a collider with trigger, OnTriggerEnter was called every time the sprite changes its direction...
is this intentional ?
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OnTriggerEnter is called by the Unity collider system and originates from the PhysX callback system.
This is probably expected behaviour.
I suggest trying it with a normal box to see what happens there. Shouldn't be any different.