2D Toolkit Forum
2D Toolkit => Support => Topic started by: andreasgan on January 27, 2015, 09:37:16 am
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I've converted the TileMapColliderBuilder2D to build polygoncollider2ds instead of edgecollider2ds, but now each collider now has an extra point. I understand that this was required for edge (to create the last "wall" and close the collider), but now that I have poly, they automatically create the last wall.
Does anyone know how I can fix this right off the bat?
I don't understand all of the TileMapColliderBuilder2D code, especially not the part with making "verts" and "indices," so any hints as to where to look / what to google so that I can figure it out myself works too.
I attached some example screenshots below.
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When assigning points to your collider, simply remove the last one. The algorithm works on edges, changing that won't be straightforward.
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Haha thanks! That's so ridiculously obvious, I dont know why i didnt think of that myself!
Thank you :)